Long Beach Heartwell Fastpitch
Long Beach Heartwell Fastpitch
2013 Spring League Playing & Operating Rules
Long Beach Heartwell Fastpitch will abide by the ASA 2012
REMEMBER: THIS IS RECREATIONAL SOFTBALL AND IS BASICALLY DESIGNED TO BE A DEVELOPMENTAL PROGRAM. ALL GIRLS GET TO PLAY.
Pre-Game Procedures/Plate meeting with Umpire(s), five (5) minutes prior to start of game all players must be in the dugout and all warm ups must end. Exception, pitchers and catchers may continue to warm up in outfield or dead ball territory (NO PITCHING WARMUPS ON INFIELD DURING PLATE MEETING). Manager or Head Coach needs to be at home plate five (5) minutes prior to start of game for plate meeting with Umpire(s). Each coach is to exchange line-ups and show the umpire the line-up sheets. The Umpires is to receive full payment of fees prior to start of game.
I. All Divisions
A. ASA (mercy rule) Run ahead rule per rule book: 15 after 3 innings. 12 after 4 innings, 8 after 5 innings.
1. In the event that the drop-dead time is reached in the middle of an inning, the score will revert back to the last completed full inning. If the home team ties or goes ahead in bottom of last inning that is played, the 3rd out does not have to be recorded. If home team was leading after previous inning and then has to come back and tie game in last inning and does not go ahead and inning is stopped, because of time, that too will revert back. If after “No New Inning Time” has expired and the teams have completed the inning, the game will end even if tied. Each team will receive ½ win & ½ loss.
2. If after 7 innings the game is tied and there is time left, then the International Tie Breaker will be used until a winner is determined or
B. Substitutions and Batting:
1. All divisions will bat Round Robin with free substitution on defense. (Every Girl Plays.) No girl will sit consecutive innings on defense (unless for disciplinary reasons pre-approved by the player agent / board.)
2. *There is no penalty out taken for a team while at bat and having less than 9 players with which to play.
3. Short-Handed rule: A team may start with 8 players but when another player arrives, they must be inserted into the lineup in the ninth batting position. If a 10th
4. If a player, who is either a batter or runner, should have a personal emergency and calls Time Out. That Batter or runner may leave the field to tend to that emergency after notifying the umpire.
a. If the batter has to temporarily leave the field then the player who follows her in the batting order takes her place and assumes her Strikes and Balls count.
b. If the runner has to temporarily leave the field, then the player who made the last out will take the runner’s place on the bases.
5. Players may NOT
6. Under round-robin batting:
a. The DP/FLEX rule will not be in effect.
b. A team may have between 9 and 16 batters and no more than 9 defensive fielders (or 10 fielders in 8-Under division) as modified in these League rules.
c. If a player needs to leave early, this must be declared to the plate umpire and the opposing team at the plate meeting (before the game starts). No penalty "out" will be assessed if the situation is declared before the game starts. If the situation is brought to the attention of the umpire and the opposing team during the game, a penalty "out" will be declared only the first time that the vacant spot in the batting order comes up. An inning or a game can end with an automatic out.
d. All batters must bat and run for themselves unless injured. If a batter or runner becomes injured and cannot complete their turn at bat or time on the bases, a replacement runner will be allowed to finish the at bat or time as a runner for that half inning only.
e. When all play has stopped, the team member who was the “last out” before the injured player's turn at bat will be the replacement runner. If the last out is on base or at bat, the next available player in the line up before the injured player will become the replacement runner.
f. Any batter or base runner that must use a replacement runner a second time
g. A player may be used as a replacement runner only once per inning.
7. HIT BY PITCH: Fo
C. Other - Miscellaneous:
1. Courtesy runners are encouraged to be used for your pitcher and catcher at anytime.
2. No Pitcher in any division may pitch on more than two (2) occasions during a game. The penalty will be a forfeit of the game.
3. 60 seconds or 5 pitch rule to be enforced between innings.
4. Delay of game penalties: Ball on batter for defensive or excessive warm up pitches between innings.
5. Strike on batter for offensive (not ready for at bat/not in batter’s box)
6. The BALL: The 10”RIF (reduced flight - safety) ball will be used in 8U. 11" ASA approved ball for 10U. Standard 12" ASA approved ball for 12-U through High School divisions. Game balls will be optic yellow.
7. Conduct: Umpires will have zero tolerance towards abusive language, gestures, or actions of unsportsmanlike conduct by managers, coaches, players, relatives or other spectators
8. Start of Game Time: The time listed on the published game schedule. Forfeit time is 15 minutes after Game Time.
II. 14U Division will play under the (District Inter League Spring Rules.)
1. Pitching Restrictions:
a. Pitchers in the High School and 14U divisions may pitch unlimited innings per week.
b. Pitching distance is 43 feet.
2. Base Path: 60 Feet.
3. Run Limitation: None except as it applies to the ASA Run Ahead Rule.
III. 10U and 12U Game Information:
1. A regulation game
2. Time Limit: 10U & 12U no new inning shall start after 1 hr. and 30 minutes, drop-dead/sudden stop at 1hr. and 40 minutes. The plate umpire holds the official time. The Home team will be Official Scorekeeper, unless the umpire assigns the Visitor Team as Official Scorekeeper.
3. RUN LIMIT: 10U - 12U
4. PITCHING RESTRICTIONS: Pitchers in the 10U & 12U divisions may pitch no more than 8 innings per week
a. Pitching distance is 35 feet in 10U and 40 feet in 12U and older divisions.
b. Base paths: 60 feet in 10U and 12U divisions.
IV. 8U Division Game Information:
1. A regulation game for 8U is six (6) innings. A minimum of three and a half (3 1/2) innings is an official game or the time limit is reached.
2. Time Limit for 8U is 1hr. and 20 min. no new inning / 1 hr. and 30 min., drop-dead/sudden stop time limit. The plate umpire holds the official time. Home team shall be official scorekeeper, unless the Umpire assigns the Visitor Team as Official Scorekeeper.
3. Run limit
4. Pitching Restrictions
5. Pitching Distance
6. Base Path
7. No dropped-third strike. No infield fly rule.
8. No walks. After ball four, a coach from the offense will pitch to the batter the number of pitches left between the current strike count and three. *See Section 13
9. Team option in 8U division only to have a "10th player" allowed on the field during a defensive half inning (not an option, but always unless not enough players to field the 10th player). The defensive alignment shall consist of an infield player at each of the following positions: pitcher, catcher, first base, second base, third base and shortstop. The outfield alignment will include an outfielder in the left, left center, right center and right field positions.
10. Outfielders including the 10th player must remain standing on the edge of the outfield grass line behind the base paths until the ball is hit, or a play is made on a runner because of a batted ball or steal.
11. No player except the pitcher or catcher shall start in a defensive position closer than 25 feet to home plate, measured from the front side of the plate anywhere between the 3rdbaseline and the 1st baseline.
12. *Strike zone should be per ASA Rule book; the arm pits to the top of the knees, as determined by umpire’s judgment.
13. Coach-Pitch (8-Under Division only): Coach- Pitch will be used first half of the season.
a. No stealing during coach-pitch.
b. No bunting during coach-pitch.
c. Walks are not permitted on any batter during coach pitch. The batter must put the ball in play or strike out
d. Players will pitch and the umpire will call balls and strikes while the player is pitching.
e. After four (4) balls, a coach from the offense will pitch to the batter the number of pitches left between the current strike count and three. ( EXAMPLE: NO STRIKES ON BATTER, 3 PITCHES; 1 STRIKE ON BATTER, 2 PITCHES; 2 STRIKES ON BATTER, 1 PITCH ) Each pitch counts as a strike unless it is put into play. With less than two strikes a foul tip or a foul ball not caught also count as a strike. When the coach is pitching, the batter continues to bat until the ball is put into play or they strike out.
f. A batter cannot foul out. A foul tip caught by the catcher on the 3rd strike results in the batter being declared out.
g. The coach must pitch with at least one foot on the 30-foot rubber.
h. The pitcher shall remain adjacent to or behind the coach-pitcher and must have at least one foot in the pitcher's circle during coach pitch.
i. FIRST HALF: HIT BY PITCH for 8U
EFFECT: Dead ball, the batter is entitled to one first base without liability to be put out.
NOTE: The batter's hands are not part of the bat." Reference: ASA Rule Book, Rule 8.1.F, without the exception rule.
j. SECOND HALF: HIT BY PITCH FOR 8U
k. A pitch by the coach-pitcher that hits the batter shall count as a strike, 1st base is not awarded.
l. The coach-pitcher shall not interfere with any
PENALTY: the batter is declared out and all other runners are returned to last base held at the time of coach-pitch interference. Any other outs made on the play are nullified.
m. The coach-pitcher shall refrain from coaching from within the field of play. If umpire judges that the coach-pitcher is coaching the runners, the Umpire shall call immediate dead ball/time.
PENALTY: The batter is declared out and all other runners are returned to last base held at the time of coach-pitch interference. Any other outs made on the play are nullified.
14. Stealing (8-Under Division only): For the whole season.
1. Base runners may only steal one (1) base per pitch (no stealing on coach-pitch).
2. Runners are in jeopardy to be put out between bases or not in sole contact of base. When runner touches illegal base (one more base than original stolen base), Umpire will call immediate dead ball/time, and return runner(s) to legal stolen base
3. Overthrows to 3rd base that go into dead ball territory, runner is not awarded home.
4. Home plate is closed.
(*means revised or added rule