Norman Optimist Club Basketball League - Rules of Play

With the following exceptions, the rules of the OKLAHOMA SECONDARY SCHOOL ATHLETICS ASSOCIATION (OSSAA) will be used.*

Ball Size, Goal Height, Special Conditions

GradeBall SizeGoal Height3 Point ShotBackcourt Guarding
K-2Junior 27.58 footnono
3Junior 27.59 footnono
4-6Intermediate 28.510 footyesyes
7Regulation10 footyesyes

Length of Games

  • For the K/1st grade division games consist of two 12-minute halves with a two-minute halftime. The game clock stops only for timeouts and free throws. During the last minute of the game, the clock stops at the referee’s whistle.

  • For the 2nd grade and up games consist of two 16-minute halves with a two-minute halftime. During the first 15 minutes of each half the game clock stops only for timeouts and free throws. During the last minute of each half, the clock will stop at the referee’s whistle.

  • Teams have five minutes from the official start of the game to begin play or forfeit the game.

League Specific Rules

Applies to all grades unless otherwise specified. 

  • A jump ball opens play with a minimum of four players from each team present to play (otherwise it’s a forfeit).

Player Participation

  1. In Grades K-3rd, each player MUST play for an uninterrupted five minute period and each player must sit for an uninterrupted five minute period, unless Rule C is being evoked. If a player arrives after the completion of the first half but before the start of the second half, the player is still required to play in a five minute period during the game but does not have to sit. If they arrive after the start of the second half, they have no required playing time.
  2. If the Optimist Board determines that a team has violated Rule A, then that team will forfeit the game.
  3. In the event one team has six or less players available to begin the game, Rule A is waived for both teams. The coach with less than 6 players is required to notify the officials of his/her status before the game.
  4. Grades 4th-7th, there is no league participation rule; it is up to the coach to decide on playing time.

Scorekeepers

  • The team listed first on the schedule is considered the home team for purpose of furnishing the “official timekeeper”. The visiting team is responsible for furnishing the “official scorekeeper”. In as much as the participation rule will be strictly enforced, only an older and responsible person should keep the clock and book.
  • Children under the age of 17 will not be allowed to run the clock or keep the scorebook.

Timeouts

  • K/1st grade -- coaches get three 20-second timeouts per game.
  • 2nd -7th grade -- coaches get four 20-second timeouts.
  • K-3rd grades -- coaches cannot call consecutive timeouts until the ball crosses into the front court. Each infraction of this rule results in a bench technical foul.
  • If a team is ahead by 15 or more points the game clock will stop only on time-outs until the point spread is below 15 or until the game ends.

Uniforms

  • Reversible matching jerseys are required for every team and may be purchased through the Optimist.

Defense

  • K/1st grades -- No defense outside the three point line. No double teaming outside the paint and no backcourt guarding.
  • 2nd/3rd grades -- No backcourt guarding. You may not have more than two players outside the 3 point line. You may not double team anywhere in the front court.
  • The “15 point no press” rule in grades 2nd and 3rd. A team with a 15 points or greater lead may not play defense outside the three point line team until the point margin is below 15 points.
  • The “15 point no press” for grades 4th and up. A team with a 15 points or greater lead may not backcourt press the opposing team until the point margin is below 15 points.

Fouls

  • After the eighth foul in a half, the fouled team receives two free throws on non-shooting fouls.
  • All technical fouls (including those awarded for participation violations) result in two shots and possession of the ball for the opposing team.

Coaching Conduct

  • Only one coach may stand during the game.
  • Coaches receiving technical fouls must remain seated. 
  • Coaches must remain in the coach’s box and bench area during play.
  • Coaches may approach the scorekeeper’s table only during official timeouts, and at halftime.

Ejections

  • The Basketball athletic director, an Optimist board member or member of the gym staff may eject a coach, parent, player or spectator. Any coach or parent that is ejected must also take their player with them. The player will be subject to the same rules as the parent.
  • If a coach, parent, player or spectator is ejected they WILL NOT be allowed to re-enter the gym for that day of competition and the next day of competition. The player of a parent will be subject to the same suspension.
  • NOC reserves the right to eject a coach, player, parent or any spectator for the season on a first offense considering the severity of the offense or any other reason deemed appropriate by the NOC Basketball Committee. Suspensions can and will be enforced for other NOC sports as well.
  • Anyone ejected two (2) times in a season will be expelled for one full year from all NOC sports. Player's that are ejected two (2) times in a season will be expelled for one year from all NOC sports. All those suspended based on this rule may file an appeal with a non-refundable cash deposit of $100 to meet with the board appointed disciplinary committee. All denied appeals would automatically forfeit the cash deposit.

 

*For issues not covered by these rules, the Optimist Basketball Committee will make the final decision.

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